The Shokz Guide, Starcraft 2 Guide

StarCraft 2 Micromanagement - Chapter 3

Chapter 3: Micromanagement

Micromanagement is the management of individual units, as opposed to developing your overall game. Although macromanagement is more important in a basic sense, a player slightly worse macro and slightly better micro can certainly win a game. Micromanagement will prove the efficiency and effectiveness of your army. If you lose half the resource value of units in each battle compared to your opponent, you can have an income almost half of his and still come out even. If you mismicro when going for a base assault, your attack can easily be defeated with heavy losses.

There are three main ways to micro: Positioning, Focus fire, and Spell Casting.

Positioning is, by far, the most important part of micro. It also has extreme depth, and so it will have a guide of its own. In this guide, I’ll just lay down the basics so you have a general idea of what to do.

  • Keep your shorter ranged units in front of your longer ranged units. For example, always keep your zealots in front of your stalkers, before engaging in battle. Otherwise, your zealots will be blocked from attacking by the stalkers themselves.
  • Keep your tougher, cheaper units in front. Again, another good example is to keep your zealots in front of your stalkers. Zerglings kill stalkers extremely quickly, but if there is a line of zealots between the zerglings and your stalkers, your survivability increases dramatically.
  • Use bottle necks to your advantage. If your army has more ranged units than your enemy’s army, then forcing the enemy to fight you in a bottleneck will reduce his DPS (damage per second), and give you an advantage.
  • Keep your army where you need it. This goes back to the scouting fundamental. Keep an eye on your enemy’s army, and keep your army in a position to defend against his. No matter how much stronger your army is, it won’t do any good if it’s completely out of position while he destroys your base.

Kiting and Reverse kiting

  • Move your army closer to the enemy if part of it is out of range. For example, say you have a lot of stalkers. If you simply attack-move (pressing “a” and then left clicking in a direction) an enemy army, the front line of your stalkers will attack from max range, while the stalkers behind them will be out of range and do nothing useful. You can fix this by attack-moving, waiting until the front line fires its first shots, and then right clicking to move forward, and then quickly attack-move again. Repeat this process until your units are close enough for every single one of them to fire. If you do this correctly, the units should fire as quickly as if they were standing still, but move in between shots. This technique is called “scoot and shoot”, because that’s what it is. You can do this toward the enemy as described above, or to move away from an enemy, which is also called “kiting”.
  • Kiting is extremely important, because it can increase the survivability of a unit by an extremely large amount. A good example is a stalker fighting a zealot. If a zealot and stalker stand still and attack each other, the zealot will win the fight. However, if a stalker kites the zealot, the stalker can kill the zealot without taking a single hit, because stalkers are faster than zealots and have a much longer range.

Focus fire is directing all of your units to attack specific enemies, instead of finding targets on their own. So, instead of fairly evenly damaging an entire army slowly over time, you can direct your army to attack a single enemy at a time. This can give you a huge advantage in a fight.

      For example, say 10 stalkers fight against 10 stalkers. If no focus fire occurs, both armies should destroy each other evenly. However, if one army is micro’d to focus fire specific enemies one at a time, then the enemy will lose DPS much faster, meaning the micro’d army will take much less damage by the end of the fight. Imagine if the 10 stalkers for the micro’d army are all at 50% hp, whereas in the other army, 50% of the stalkers are now dead. The micro’d army would have twice as much DPS and just as much hp remaining, putting it at a huge advantage.


    Focus fire is important in all battles. Good targets for focus fire are units which deal abnormally high damage, or which can cast powerful spells. Other targets might be detectors, allowing your cloaked units (such as dark templar) to freely destroy the enemy army.

Spell casting is the use of special abilities that certain units possess. Each spell caster unit has a different ability from any other, so the proper use of any given spell depends on knowledge and experience of that unit. Using spells effectively, however, requires that you keep the caster in range of its target, as opposed to being blocked off out of range by your own army, or picked off and killed by the enemy.

    Pay careful attention to the positioning of your spell caster, and his energy (which is required to cast spells), or you’ll find, at the end of the battle, that your investment in the unit was a waste.

Source: CastingStars

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