a StarCraft 2: Know your Enemy - Chapter 5 − Shokz Guide

The Shokz Guide, Starcraft 2 Guide

StarCraft 2: Know your Enemy - Chapter 5

Know your Enemy - Chapter 5

SC2 is largely dictated by metagame, perhaps more so than the typical player realizes. Metagame is the game outside of the game. For example, if you are a Protoss player, and have just watched a Protoss player attempt an early double gateway zealot aggression build 4 games in a row against other Protoss players, and then face against him, what would you do? You would probably prepare for his aggression before you even get the slightest in-game hint that he had that in store for you, just because you know that he, as a person in real life, prefers that strategy. Taking that a level up, he might know that you expect it, and do a completely different strategy, using metagame knowledge against you.

Metagame can determine how a match begins to how it ends, and can vary from region to region. For example, in the US, the most common timings and strategies that any given Terran player uses might differ substantially from the timings and strategies of the average Terran in Korea. This can lead the players who go against Terrans in the US and Korea to also create timings and strategies that differ from one another. Players naturally base strategies somewhat on what they expect the enemy to do, regardless of whether they scout it or not. This can make things more efficient for you, but also riskier.

There is not much to guide you in metagame, as there isn’t a whole lot you can do to fool someone with it, beyond the above examples. It’s just important to keep in mind that a unit or strategy may be more or less powerful simply due to how the enemy player uses entirely different units or strategies.

Source: CraftingStars

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