The Shokz Guide, Starcraft 2 Guide

Better Macro in StarCraft 2

Explaining How to “Macro Better”

If you’ve been looking up how to get promotions or improve your gameplay online, then no doubt you’ve come across the expression “you’ll improve a lot once you learn how to macro better.”  Now, let me introduce to you exactly what this expression means:

Basic Macro

  • Workers
  • Supply Blocks
  • Unit production
  • Expanding
  • Upgrades

Each of the above bullets presents a problem for most players at some point in their sc2 experience.  Fixing these problems in the order written above will assuredly improve your gameplay itself, with your ladder rank soon to follow.


This is the single most important aspect of the game.  Until you have 70+ workers and you are mining off of 4+ bases, your economy is not nearly as high as it should be, and thus you won’t have the income you should have in order to keep up with your opponent.  Therefore, be sure to CONSTANTLY BUILD WORKERS (SCVs, probes, or drones).  When you perform each and every build on this website, it is assumed that you are 100% always always always building workers (except for the rare build where it tells you explicitly to stop producing workers).  Without constantly making workers, you will be unable to afford the units/buildings that the build orders discuss, so I repeat again: CONSTANTLY BUILD WORKERS.

Supply Blocks

This is the next most important aspect of the game.  You cannot ever be supply blocked.  Every second that you are unable to produce units (and also workers), your opponent’s army (and income) grows in strength, while yours is completely stopped in its tracks.  Assuming you both perform the same build as each other for the first 10 minutes, except you get supply blocked 3 or 4 times, your opponent will be around 15 supply above yours, and will simply be able to roll over your army in the open field.  Every build on this website also assumes that you are never supply blocked.  It is much better to be way under supply (e.g. 150/200) and have many extra supply depots/pylons/overlords, than to be completely supply blocked (e.g. 150/150) and unable to produce anything.  That being said, optimally, you should never be too far under supply (think 1 or 2 depots/pylons/overlords) away from being blocked because those minerals used to construct the unnecessary depots right now can be used elsewhere right now for more unit production/building production/etc etc.

Unit Production

Now that you’re familiar with the concept of constantly building workers and never getting supply blocked, the third most important aspect of the game is SPENDING ALL YOUR DAMN MONEY.   If you ever have extra minerals/gas (whether you’re in the middle of microing your heart out, or just staring at your base and making sure it’s building workers), your army is not as large as it should be and your technology is not as far as it should be.  Just like you need to constantly be building workers in order to have the largest income you can, you have to be spending that income on actual army/tech/bases in order to have the best army you can.

That being said, your money should never be tied up in queues.  For instance, if you tell your barracks to queue up 5 marines, then you’ve just spent 250 minerals right here and now that won’t actually be used to produce 4 marines until their production bars actually start up and the unit is about to be produced.  People constantly go through their production hotkeys in order to make sure that (1) all their buildings are chronoed/injected/addoned/etc, (2) all their buildings have appropriate rally points, and (3) ALL THEIR BUILDINGS ARE ACTUALLY PRODUCING UNITS/WORKERS and not excessively queued.

The builds on this website are merely just different ways to perform items 1, 2, and 3 here.  After the build order ends, it’s up to you to transition into standard gameplay by actually spending your money.


This goes hand in hand with constantly producing workers because making and taking expansions also increases your income.  However, you cannot take advantage of expanding until you are actually capable of constantly making workers and spending the money that those workers give you.  You never want to be down on bases against your opponent for the same reason that you never want to be down in workers against your opponent – you don’t want to be behind your opponent in the income battle.


I don’t know if you’ve ever actually seen how effective upgrades are, but here’s how to do so: load up a game of SC2 with a friend.  One of you play terran, and the other one play protoss.  Now, let the terran max out (have ~60 workers) on exclusively marines and have 0-0 with stim and combat shields. Let the protoss max out on exclusively zealots (have ~60 workers) and have 0-0 with charge.  Watch what happens in the fight.  Re-max, except get 3-3 for the marines.  Watch what happens in this fight.  For the price of 2 engibays, 1 armory, and the cost of 6 upgrades, those marines went from being kind of OK to being ABSOLUTELY FRICKIN AMAZING.  This is what the power of upgrades gives you.

Upgrades make a huge difference in actual fights, but the ability to make workers and spend the money they give you is significantly more important.

Source: GosuGuides

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