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StarCraft 2 Buildings Guide

StarCraft 2 Jim Raynor

Placing Main Structures (command center / nexus / hatchery) Place your main structures as close as possible to mineral patches, and between vespene geysers. *Structure Queuing (terran / protoss) * The zerg do not benefit from this, as their drones mutate into the structure themselves, rather than building it. Terran and protoss players can select more than one [...]

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StarCraft 2 Base Expansions Guide

StarCraft 2 Jim Raynor

Expand Early or Deny Expansions To expand means to build a main structure (command center, nexus or hatchery) on a new resource node in order to gather additional minerals and vespene gas. Your strategies should always include expansion plans and means to deny your opponent of resources. Pressure the enemy, seek his expansions aggressively and [...]

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StarCraft 2 Scouting Guide

StarCraft 2 Jim Raynor

The ability to gather and effectively use information about the enemy is of the utmost importance. In strategy games, this is known as scouting. Practice it until it becomes second nature, for it will allow you to know where your opponent is, what is he doing, and how to respond to his tactics. If you [...]

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StarCraft 2 Workers Guide

StarCraft 2 Jim Raynor

All three races have a worker unit: terrans use SCVs, protoss use probes, and the zerg use drones. Workers are crucial to the game - they gather resources to build combat units and buildings. When a player is cut off from his/her workers, the ability to create more workers, and a resource spot, their game [...]

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StarCraft 2 Supply Guide

StarCraft 2 Jim Raynor

Supply Cap In StarCraft II, the maximum ‘supply cap’ - a number that dictates how many units you can have active at once - is 200, regardless of the race you play. Your headquarters building (command center, nexus, or hatchery) provides a small amount of supply. In addition, each race has a special building or [...]

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StarCraft 2 Economy Guide

StarCraft 2 Jim Raynor

Unit control, spell casting, and knowing your opponent’s plans and strategy are obviously extremely important to winning a game of StarCraft II. However, quite often, victory is determined by the amount of resources you harvest and mine, the high-level units you produce, or the upgrades you research Get your Economy Going At the beginning of [...]

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StarCraft 2 Resources Guide

StarCraft 2 Jim Raynor

Before you can successfully wage war in StarCraft II, you’ll need to collect raw materials from the battlefield to research technology, build structures, and construct units. There are two types of resources: minerals and vespene gas. Efficiently collecting these resources is the first and most important step in building an army and winning the match. [...]

Posted in General Guides |

How to beat a 6 pool in StarCraft 2

The 6/7/8 Early Pool is a build order loss to everything in ZvZ. However, even the best pros have lost to early pools. There is also a myth that defending an early pool requires ‘Godly Micro’ or that you must be a ‘god among men’, which is simply not true - against a comparable opponent [...]

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