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Category Archives: Starcraft 2 Guides

StarCraft 2 Cloaking Guide

StarCraft 2 Jim Raynor

Cloaked units become invisible to the enemy, and cannot be targeted or selected if there are no detectors in the vicinity. These units are ideal for scouting, sneak attacks, harassment, and disruption. The following units have the ability to cloak: Protoss Observer Dark Templar Units under a mothership (even allied units) Terran Banshee Ghost Zerg Burrowed units [...]

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StarCraft 2 Invasion Guide

StarCraft 2 Jim Raynor

At some point, sooner rather than later, it will be necessary to invade an enemy base. Some players will quit when they know they can’t win or when they lose their army, while other players will only quit when their base is severely damaged or has been reduced to rubble. In team games it is [...]

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StarCraft 2 Air Units Guide

StarCraft 2 Jim Raynor

Air units are at the top of the tech tree and are typically very powerful in large numbers. “Massing air” is a common tactic, and a very dangerous one if you are caught unprepared. Through aggressive scouting and proper unit production (ground units with anti air capabilities, or even a fleet of your own), you [...]

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StarCraft 2 Map Elements Guide

StarCraft 2 Jim Raynor

Fog of War The Fog of War covers everything that is beyond the sight range of units or structures. On your map, you’ll see dark areas and grayed-out areas. Dark areas have not yet been explored, while the grayed-out areas have (they simply are not within sight range of friendly units or structures). Although terrain [...]

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StarCraft 2 high Ground Guide

StarCraft 2 Jim Raynor

High ground adds a unique layer of strategy to StarCraft II. Experiment with different units at various terrain elevations, and you’ll find that proper use of this terrain feature can yield great results. Your enemies cannot see or attack troops on higher ground unless they have a spotter to provide them vision of the elevated [...]

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StarCraft 2 Choke Points Guide

StarCraft 2 Jim Raynor

A choke point is an area of the map that is surrounded by impassable barriers. To go through a choke point, a group of units will funnel into a narrow opening, which will limit their mobility and make it harder for them to attack. Using choke points to your advantage is a very important tactic [...]

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StarCraft 2 Wall-in Guide

StarCraft 2 Jim Raynor

In StarCraft II, structures aren’t just good for production. You can use them to create solid walls as part of a strategy known as “wall-in”. Improvised walls (mostly used by terran and protoss) can prevent or repel early assaults and scouting attempts. Rather than simply relying on defensive structures, like bunkers or photon cannons, which [...]

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StarCraft 2 Attacking Guide

StarCraft 2 Jim Raynor

Counterattacking Let’s say you were just attacked, and you repelled your opponent’s troops. That’s great! Now, if you still have standing forces, this is the best time to retaliate. If you managed to completely destroy the opposing force, the upper hand is yours for the time being. The faster you make your move, the less [...]

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