The Shokz Guide, Starcraft 2 Guide

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Category Archives: General Guides

StarCraft 2 Resources Guide

StarCraft 2 Jim Raynor

Before you can successfully wage war in StarCraft II, you’ll need to collect raw materials from the battlefield to research technology, build structures, and construct units. There are two types of resources: minerals and vespene gas. Efficiently collecting these resources is the first and most important step in building an army and winning the match. [...]

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How to Improve Efficiently in StarCraft 2

Introduction This document aims at giving all players the opportunity to greatly improve their game. By this I mean that anyone who reads this document should have the tools necessary to become a mid-range player. I’d define a mid-range player as a player who is currently within the top 2000 players of the NA server. [...]

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StarCraft 2: Meta Game Know yourself - Chapter 6

Meta Game Know yourself - Chapter 6 This chapter gets a lot more personal than the previous chapters, as a lot of it goes back to personal experience. Now, I know it’s pretty cliché to say that you need to know yourself, but in gaming and any competitive profession, it’s more true than some might [...]

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StarCraft 2: Know your Enemy - Chapter 5

Know your Enemy - Chapter 5 SC2 is largely dictated by metagame, perhaps more so than the typical player realizes. Metagame is the game outside of the game. For example, if you are a Protoss player, and have just watched a Protoss player attempt an early double gateway zealot aggression build 4 games in a [...]

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Starcraft 2: Builds, Timings, and Polish - Chapter 4

Chapter 4: Specifics (Builds, Timings, and Polish) If you’ve got the fundamentals to macro and decent micro, you should be well on your way toward being a decent player. However, even the best macro or micro player will still lose if he doesn’t have a logical build order, good timings, and polish. A build order [...]

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StarCraft 2 Micromanagement - Chapter 3

Chapter 3: Micromanagement Micromanagement is the management of individual units, as opposed to developing your overall game. Although macromanagement is more important in a basic sense, a player slightly worse macro and slightly better micro can certainly win a game. Micromanagement will prove the efficiency and effectiveness of your army. If you lose half the [...]

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StarCraft 2 Fundamentals - Chapter 2

Chapter 2: What to do (Fundamentals) There are several things which you should be managing at all times while playing Starcraft 2. These things are the fundamentals to having good macromanagement (managing/developing the overall game as opposed to controlling individual units), and are the most important step to being a good player in general. To [...]

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StarCraft 2 Basic Game Concepts - Chapter 1

Basic Game Concepts So, let’s start off with some basics, and some terminology: There are three races in Starcraft 2. They are the Protoss, Terrans, and Zerg. Each race has its own unique buildings and units, each with their own names. However, there are sure similarities between the races, and the concepts learned in this [...]

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