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StarCraft 2 Special Controls

StarCraft 2 Jim Raynor

Hot keys Every unit command has a hotkey (or keyboard shortcut) associated with it. Holding the cursor over any unit command button will display the name of the command and the associated hotkey, the single letter that appears in brackets after the command name. Using hot keys for special abilities, attacking, and construction can save […]

StarCraft 2 Basic Unit Control

StarCraft 2 Jim Raynor

  Move Clicking on the Move command, then clicking on a target destination will send the unit you’ve selected to the designated area, ignoring all enemies along the way (even if it is attacked). The Move command should be used very carefully — if you tell a group of units to move to a location, […]

StarCraft 2 Transports Guide

StarCraft 2 Jim Raynor

Transports are air units capable of carrying ground units. Terran Medivac Protoss Warp prism Zerg Overlord   Bypass Obstacles Transports can carry units quickly across obstacles. They can be used to sneak around defenses like protoss photon cannons, terran bunkers, or zerg spine crawlers, or to infiltrate the rear of a base or harry workers near a […]

StarCraft 2 Unit Types

StarCraft 2 Jim Raynor

Here are some of the unit types in StarCraft II: Ground Units Units that cannot fly or go over terrain. Examples: zealot, marine, zergling Air Units Learn more about air units. Transports Learn more about transports. Cliff Walkers These units are able to go up and down cliffs, which normally prevent the movement of ground units. Colossus Reaper “Caster” […]

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StarCraft 2 Detection Guide

StarCraft 2 Jim Raynor

Detectors are units, structures, or abilities capable of revealing cloaked or burrowed units. Note: You can still deal damage to these units through area of effect abilities like psionic storm, or by means of splash damage attacks. Terran Detectors Scanner Sweep (upgrade your command center to orbital command to gain this ability) Missile turrets Ravens Ghosts (EMP Round […]

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StarCraft 2 Why Macro Matters Most

StarCraft 2 Macro

A similar army levels, each additional Marine can mean either 1) killing ~5 additional Marines, 2) or saving ~5 additional marines of your own. Being even two Marines ahead of your opponent during a battle can result in you winning it with most of your army alive. SC2 is not a game which having 10% […]

StarCraft 2 Cloaking Guide

StarCraft 2 Jim Raynor

Cloaked units become invisible to the enemy, and cannot be targeted or selected if there are no detectors in the vicinity. These units are ideal for scouting, sneak attacks, harassment, and disruption. The following units have the ability to cloak: Protoss Observer Dark Templar Units under a mothership (even allied units) Terran Banshee Ghost Zerg Burrowed units […]

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StarCraft 2 Invasion Guide

StarCraft 2 Jim Raynor

At some point, sooner rather than later, it will be necessary to invade an enemy base. Some players will quit when they know they can’t win or when they lose their army, while other players will only quit when their base is severely damaged or has been reduced to rubble. In team games it is […]

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