The Shokz Guide, Starcraft 2 Guide

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Monthly Archives: July 2012

StarCraft 2 Unit Types

StarCraft 2 Jim Raynor

Here are some of the unit types in StarCraft II: Ground Units Units that cannot fly or go over terrain. Examples: zealot, marine, zergling Air Units Learn more about air units. Transports Learn more about transports. Cliff Walkers These units are able to go up and down cliffs, which normally prevent the movement of ground units. Colossus Reaper “Caster” [...]

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StarCraft 2 Detection Guide

StarCraft 2 Jim Raynor

Detectors are units, structures, or abilities capable of revealing cloaked or burrowed units. Note: You can still deal damage to these units through area of effect abilities like psionic storm, or by means of splash damage attacks. Terran Detectors Scanner Sweep (upgrade your command center to orbital command to gain this ability) Missile turrets Ravens Ghosts (EMP Round [...]

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StarCraft 2 Why Macro Matters Most

A similar army levels, each additional Marine can mean either 1) killing ~5 additional Marines, 2) or saving ~5 additional marines of your own. Being even two Marines ahead of your opponent during a battle can result in you winning it with most of your army alive. SC2 is not a game which having 10% [...]

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StarCraft 2 Cloaking Guide

StarCraft 2 Jim Raynor

Cloaked units become invisible to the enemy, and cannot be targeted or selected if there are no detectors in the vicinity. These units are ideal for scouting, sneak attacks, harassment, and disruption. The following units have the ability to cloak: Protoss Observer Dark Templar Units under a mothership (even allied units) Terran Banshee Ghost Zerg Burrowed units [...]

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StarCraft 2 Invasion Guide

StarCraft 2 Jim Raynor

At some point, sooner rather than later, it will be necessary to invade an enemy base. Some players will quit when they know they can’t win or when they lose their army, while other players will only quit when their base is severely damaged or has been reduced to rubble. In team games it is [...]

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StarCraft 2 Air Units Guide

StarCraft 2 Jim Raynor

Air units are at the top of the tech tree and are typically very powerful in large numbers. “Massing air” is a common tactic, and a very dangerous one if you are caught unprepared. Through aggressive scouting and proper unit production (ground units with anti air capabilities, or even a fleet of your own), you [...]

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StarCraft 2 Map Elements Guide

StarCraft 2 Jim Raynor

Fog of War The Fog of War covers everything that is beyond the sight range of units or structures. On your map, you’ll see dark areas and grayed-out areas. Dark areas have not yet been explored, while the grayed-out areas have (they simply are not within sight range of friendly units or structures). Although terrain [...]

Posted in Starcraft 2 Guides |

StarCraft 2 high Ground Guide

StarCraft 2 Jim Raynor

High ground adds a unique layer of strategy to StarCraft II. Experiment with different units at various terrain elevations, and you’ll find that proper use of this terrain feature can yield great results. Your enemies cannot see or attack troops on higher ground unless they have a spotter to provide them vision of the elevated [...]

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